How Mario joined the Tourney
Years before video gaming exploded into mainstream popularity, prominent game designer Shigeru Miyamoto designed the original arcade game Donkey Kong in 1981, debuting Mario as the main playable character and Donkey Kong as his in-game nemesis. Mario's character design was heavily influenced by the extreme technical limitations of digital games at the time; as a small batch of pixels, Mario was given a mustache under his big nose to show he had a face, and suspenders with his shirt to show a distinction between his arms and body. In this game Mario was originally known as "Jumpman" in the initial Japanese release, and he was portrayed as a carpenter whose girlfriend Pauline (originally "Lady" in Japan) was held captive by the colossal ape Donkey Kong, and must jump his way over the barrels and flames DK throws at him to rescue Pauline.
Classic Mode Ending Movie
Mario does the Mario Finale on Evil Red who says "I can't believe I underestimated you!" and flies away as Mario shouts "Here we go!" Later, Mario, Veruca Salt, Pippi Longstocking, Sakura Kasugano, and Chun-Li were on a safari with Princess Zelda as their tour guide. They come across a brown pool. Zelda says to everyone, "Be careful where you step. This is muddy and very deep." Sakura tries to be brave and go across, but she gets stuck in the mud and is sucked under quickly after she says "I didn't watch where I was going..." Sakura was eliminated from the tour. Chun-Li tries going across, but she gets stuck too. She sank slowly saying "I didn't watch, either..." She got sucked under slowly. Pippi Longstocking decided to jump over the mud. As she prepared to do a high jump, she didn't jump over the mud, she jumped into the mud and sank to her hips. Pippi says to herself, "I guess I should've jumped a bit higher..." and gets sucked under. Veruca says, "I guess it's up to me." Veruca starts to walk through the mud pool and then she gets stuck. She says "Daddy, I want to sink deeper!" and she gets sucked under. Zelda thought nobody would make it across. Mario teleported to the other side of the deep mud pit. Zelda says "Mario, what are you doing over there?" and walks over to Mario only to get stuck. She says "Oh great. Now I'm stuck." Zelda gets sucked under the mud. Mario then twirls and removes his cap before giving the Peace sign to the player.
Character Select Screen Animation
Stands with wrists at his waist.
After the announcer calls his name
Mario crosses his arms then when the camera zooms, he spreads them saying saying "It's-a me, Mario!".
Throws a Fireball. The fireball bounces along the ground several times before disappearing. Despite its low damage, it is good for controlling space when performed in the air because Mario retains full aerial mobility throughout the move. Because the fireball is subject to gravity, it can be used to cover Mario while recovering high, and can combo into quick attacks if Mario is close enough. A reference to the fireballs he fires when he obtains the Fire Flower, which first appeared in Super Mario Bros.
Super Cape (Side)
Dons a Cape around his neck and waves it in front of himself. It reflects projectiles and reverses enemies, as well as reversing the opponent's controls for a brief instant. In the air, it causes a Fall Break by stalling Mario in the air, allowing for timing mixups in juggle and recovery situations. Useful for gimping opponents who are trying to recover.
Super Jump Punch (Up)
A jumping uppercut that produces Star Coins or Metro Kingdom regional coins on contact. Mario's only recovery move, but it leaves him helpless. Its extremely fast startup (frame 3) and intangibility frames on startup make it useful as an out of shield option. Can KO near the upper blast line, making it a good combo finisher out of a ladder. Can be angled to change the direction it travels in.
Wields F.L.U.D.D. and charges up water to launch a stream at the opponent. The charge time is rather fast, and it can be charge canceled and stored for later. The water pushes opponents but does not damage them. Mario can change the angle of the stream upwards or downwards. Useful for disrupting an approach and creating space, which can help alleviate pressure and potentially put his opponent in a vulnerable position. It also slightly pushes Mario backward if charged enough. It can also be used as an edgeguarding tool.
Mario Finale (Final Smash)
Rears his arms back before thrusting them forward to generate and launch two gigantic Fireballs, which trap and repeatedly damage any opponents in their path. Deals almost no knockback, but has decent damage and can carry opponents off the side of the stage when near the ledge.
- Winds up for a punch and steps forward while punching in front of the screen. Taken directly from Super Smash Bros. 4.
- Makes fire explode from his palm and strikes a pose saying "Yes! I'm the winner!". The pose is somewhat similar to his Super Smash Bros. 4 artwork.
- Does a spin as he jumps high in the air and lands in a strongman pose going "WAHOO!". It originates from his "character chosen" animation in Super Smash Bros.
Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!".
- Mario shares his voice actor with Luigi, Wario, Waluigi, and MC Ballyhoo.
- A Barney & Friends character with his name appears in the sequel.
- Mario makes a cameo appearance in Jeannie's opening FMV, as one of Jeannie's action figures.
- Evil Red is Mario's rival during Super Smash Bros. Tourney. His second rival is Elisabeth Blanctorche. In Tourney 2, he gets a midgame opponent who is one of the girls from one of the Olsen twins's parties, Vanessa Croft in his case.