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Luminary
Luminary SSBU
Dragonquest
Universe Dragon Quest
Appears in Super Smash Bros. Tourney 2: The New Challengers
Availability Starter
Bonus Costume No Bonus Costume
English voice actor Rasmus Hardiker
Japanese voice actor Mitsuki Saiga
French voice actor Eric Legrand
German voice actor Sandro BLumel
Arabic voice actor Silina Choueiry
Mandarin Chinese voice actor Li Xiaomeng

How Luminary joined the Tourney[]

The Luminary was born into a great destiny, said to be the reincarnation of a great hero who saved the world in the past. He was born on the same day as Gemma, a girl from the village of Cobblestone who becomes his childhood friend. On their birthday when they reach adulthood, the two celebrate together before the young man sets out on his journey to fulfill his destiny. He comes into conflict with the Kingdom of Heliodor, whose king, Carnelian, does not believe his claims and declares him to be the Darkspawn.

Character Select Screen Animation[]

When highlighted[]

Luminary holds his sword close to him.

After the announcer calls his name[]

Luminary spins and does a downward slash as the camera zooms saying "I won't let the world fall into darkness!"

Special Moves[]

Frizz/Frizzle/Kafrizz (Neutral)[]

A fireball that can be charged up to become Frizzle and Kafrizz, which are stronger variants that travel increasingly farther and faster. Unlike most chargeable moves, Hero will always begin charging from the beginning if he cancels the move. He is also unable to launch the projectile if he lacks MP, forcing him to recharge his MP and use up any existing charge before he can use weaker variants again. Frizz: A small fireball that is produced when the move is uncharged. It is quick to throw, but travels very slowly and is very weak. Frizz is the only variant of the Frizz spells that suffers from damage falloff, which means that it gets weaker and slower after traveling a certain distance. Frizz costs 6 MP to use. Frizzle: Two intertwined fireballs that appear when the move is semi-charged. Frizzle is faster and stronger than Frizz. The two fireballs can actually break-off into separate fireballs if an opponent or attack lands on top of one of the fireballs. Frizzle is decently powerful, being able to KO at 135% near the ledge. Frizzle costs 16 MP to use. Kafrizz: The strongest version of Frizz that appears when the move is fully charged. It is a large, multi-hitting fireball deals extremely high damage and knockback, KOing at around 60% near the ledge. It also deals considerably high shield damage. Kafrizz has noticeable ending lag, though, so it can be reflected and punish the Hero easily. Kafrizz costs 36 MP to use.

Zap/Zapple/Kazap (side)[]

Zap: An electric bolt that the Hero fires from his sword. It has the fastest startup and endlag, but has the shortest range and is the weakest. The sword swing itself has a hitbox, so if the move is used up close, it will deal extra damage. This also means Zap can still somewhat be used without MP, although the sword swing only deals a measly 2%. Zap costs 8 MP to use. Holding B will result in one of the two following:

Zapple: A longer electric beam that is fired when the move is semi-charged. Has considerable range and deals great damage, making it an excellent move for spacing. Can KO at 155% from the center of Battlefield. Zapple costs 18 MP to use. Kazap: The Hero raises his sword in the air and a lightning bolt strikes it, then slashes around himself. Kazap is a strong, situational finisher, KOing around 60% from center stage and around 40% near the edge if all hits connect. Kazap also has super armor frames and deceptively low endlag. It costs 42 MP to use, the highest out of all the Hero's spells.

Woosh/Swoosh/Kaswoosh (Up)[]

Woosh: A small and weak tornado that launches the Hero slightly upward. It is very quick, however, coming out on frame 7, making it a good out of shield option. Woosh has set knockback, meaning that it will do the same amount of knockback regardless of the opponent's percentage. Woosh costs 5 MP to use. Holding B makes it become one of the following:

Swoosh: A larger tornado that hits multiple times and grants a better recovery, both vertical and horizontally. Swoosh costs 9 MP to use. Kaswoosh: Two large tornadoes that hit multiple times and grant the highest vertical recovery, making it a potent recovery move. Can KO at 148% from the center of Battlefield. Kaswoosh costs 18 MP to use.

Oomph (Down)[]

Increases Luminary's damage output by 1.6 times, knockback output by 1.1 times, and damage received by 1.2 times. Only affects melee attacks. Lasts for 12 seconds.

Brightsplitter (Hyper Smash)[]

Luminary charges his sword with light energy, holds his sword behind him, then spins and does an unblockable slash.

Gigaslash (Final Smash)[]

Luminary performs an upward slash and if the hit manages to damage at least one opponent, then they will be trapped in place and a cutscene will play where the remaining Dragon Quest Heroes (in order of appearance, the Heroes from II, V, VI, VII, X, IX and I) appear and gather their weapons together, shooting energy upwards into the air, with the energy charging Hero's sword, who then attacks with an outward slash. The game cannot be paused for the duration of the move. If any of the other Dragon Quest Heroes are being used, their palletes will be swapped.

Victory Animations[]

  1. Luminary raises his sword in the air, slashes twice and finishes in a pose as he says "Yet another step to victory!"
  2. Luminary performs Kazap and strikes a pose with "Good night to you."
  3. Luminary walks up to three Slimes, kneels down and looks at them with a smile.

On-Screen Appearance[]

Flies onto the stage using Zoom, and raises his sword vertically and says "This may be rough, but I'll take you on."

Trivia[]

  • Luminary's rival is the tiger-like Aragami, Vajra.
  • Initially in Super Smash Bros. Ultimate, Luminary is one of the Dragon Quest Heroes seen as one character.
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