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Ganondorf
Ganondorf CG Art
ZeldaSymbol
Universe The Legend of Zelda
Appears in Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Tourney
Super Smash Bros. Tourney 2: The New Challengers
Availability Starter
Bonus Costume No Bonus Costume
English voice actor Jamieson Price
Japanese voice actor Hironori Miyata(during actual gameplay)
Taiten Kusunoki (Classic Mode FMV Cutscenes)
French voice actor Romain Barbeiux
German voice actor TBA
Arabic voice actor TBA
Mandarin Chinese voice actor TBA

How Ganondorf joined the Tourney[]

Ganondorf was originally introduced in the original The Legend of Zelda game as Ganon. Here, he was established as a power hungry monster who had kidnapped Princess Zelda for her piece of the Triforce, but was destroyed by Link at the end of the game. Since then, collecting the Triforce and conquering Hyrule has usually been Ganon's main goal in the series. He has appeared or been mentioned in nearly every Zelda game, with four exceptions: The Legend of Zelda: Majora's Mask, The Legend of Zelda: Phantom Hourglass, The Legend of Zelda: Spirit Tracks and The Legend of Zelda: The Minish Cap. Note that in Phantom Hourglass, he was included in the opening cutscene, describing his appearance in Wind Waker.

Character Select Screen Animation[]

When highlighted[]

Stands with his hands on his waist.

After the announcer calls his name[]

Ganondorf positions his right hand on his chest then points it out as the camera zooms while he laughs evilly then says "Well said!".

Special Attacks[]

Warlock Punch (Neutral)[]

Winds up his left arm while charging dark magic for 70 frames and then performs a powerful, dark magic-infused backfist. Ganondorf can rotate 180° by turning in the opposite direction during the charging period to deal more knockback and damage, at the cost of 10 frames more startup. It also receives a significant damage and knockback bonus if used in the air or rotated 180°, with these bonuses being stackable. As a result, an aerial reverse Warlock Punch is powerful enough to one-hit KO any character at the ledge with enough rage and break any shield not at full size, while the grounded version can OHKO certain lightweight characters near the ledge. When reversed, it can KO middleweights at a mere 16% with no rage. The grounded version has armor until just before the punch, though the aerial version does not even if he lands.

Flame Choke (Side)[]

Lunges forward with his hand extended out and infused with dark magic. Upon contact, he grabs the opponent's face and blasts them with a pulse of dark magic that drops them onto the ground. On the ground, the move has super armor as Ganondorf holds his opponent in the air, and its low ending lag allows follow-ups into neutral attack, forward tilt, down tilt, or dash attack, but the opponent can tech and enforce tech-chases. In the air, Ganondorf grabs onto and descends in order to chokeslam them to the ground, or to the lower blast line in a suicide KO if used off-stage, however opponents can escape by button mashing if their percentage is lower than Ganondorf's, and Ganondorf himself will always lose if he and his opponents are on their last stocks. Due to functioning as a grab, it bypasses shields and counterattacks, while it can also be used for a short-ranged horizontal recovery option due to it grabbing edges. Moderately slow startup of 16 frames and surprisingly poor reach as the grab box does not even cover Ganondorf's hand.

Dark Dive (Up)[]

Leaps upward and, upon coming into contact with an opponent, latches onto them and discharges electricity before launching off of them with a dark explosion. The throw is very powerful, KOing around 89% near the edge, making it somewhat risky to edgeguard should he land it while facing away from the stage. Should Ganondorf successfully lands a grab, he is not rendered helpless and can use it again. If the grab misses an opponent, Ganondorf will perform a dark magic-infused uppercut that does weak knockback. Covers a very small amount of horizontal distance, but a decent amount vertically making it a sub-par recovery move. The move also noticeable ending lag (25 frames) after a successful grab, making it possible (though relatively difficult) to tech against a wall and punish Ganondorf with good timing. Decent startup at frame 14 making it a decent out-of-shield but has a high grab box placement that frequently whiffs smaller opponents on the ground.

Wizard's Foot (Down)[]

A dark magic-infused flying kick. On the ground, it has good damage that beats most weak projectiles and high knockback that KOs around 93% near the edge. In the air, Ganondorf flies diagonally downward and performs a powerful meteor smash during its startup, while its late hit launches opponents vertically instead. A small shockwave is formed around Ganondorf when he lands on the ground, which does a small amount of knockback. Deals relatively high shield damage in the air, bringing shields to a sliver of their health if all of its hitboxes connect. Slows down significantly on impact with anything, has moderately slow startup (16 frames), moderate ending lag (26 frames), very high landing lag (45 frames), very small hitboxes, and is extremely risky to use off-stage.

Hyper Warlock Punch (Hyper Smash)[]

This is the same as Warlock Punch, but with much more strength.

Ganon, The Demon King (Final Smash)[]

Uses the Triforce of Power to transform into Ganon, his boar-like demonic form. Immediately upon transforming, Ganon performs downward slashes with his swords and then charges straight ahead.

Victory Animations[]

  1. Turns to his left saying "Nothing can stop this Gerudo king!", flips his cape, and pumps his fist, showing the back of it. Resembles the way Ganondorf beckons Link into his battle in Ocarina of Time.
  2. Briefly levitates in the air before landing on the ground while punching his palm, then reels back and thrusts his hand towards the screen saying "You'd like me to let you go?".
  3. Flips his cape, crossing his arms, and laughs.

On-Screen Appearance[]

Emerges from a liquid-like vortex of darkness and says "Yeah, what is it? Don't tell me!".

Special Quotes[]

  • Time to die, Link! (When fighting Link)
  • I'm gonna kill you if it's the last thing I do, teenage boy! (When fighting Young Link)
  • I've got you where I want you now, Zelda! (When fighting Zelda)
  • Ghirahim! How DARE you defy me?! (When fighting Ghirahim)
  • Not even a little girl can hope to defeat me! (When fighting Malon)
  • You imp! Get out of my way! (When fighting Midna)
  • I'll give it back, as your funeral vehicle! (When fighting Casey)

Trivia[]

  • Not counting the Legend of Zelda American cartoon, this is Ganondorf's first fullfledged speaking appearance.
    • Although this is true, he retains his Star KO scream from Brawl and SSB4 regardless of the selected language.
  • Ganondorf shares his English voice actor with Heihachi Mishima, Lu Bu, Anakaris, Entei, Algol, and HR-H. Jamieson Price was previously the announcer of Super Street Fighter IV and Mortal Kombat 2011.
  • In the cutscenes, Ganondorf shares his Japanese voice actor with Lu Su, Shocker, Groudon, and Truck.
  • His Japanese voices differ, his voice actor from LOZ: Twilight Princess is his gameplay voice, while his voice actor from Hyrule Warriors is his cutscene voice.
  • Players have to fight his Phantom clone in the Boss Battles Mode of both Super Smash Bros. Tourney games. In both games, his clone use the same voice actors that Ganondorf uses in gameplay, and the same thing goes for Ganon in the sequel.
  • Ganondorf's Super Smash Bros. Tourney rival is Cassandra. Likewise, Fa Mulan is his second rival's name.
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