Super Smash Bros. Tourney Wiki
Bowser CG Art.jpg
Universe Super Mario
Appears in Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Tourney
Super Smash Bros. Tourney 2: The New Challengers
Availability Starter
Bonus Costume No Bonus Costume
English voice actor Beau Billingslea
Japanese voice actor Masaharu Sato
French voice actor Francisco Gil
German voice actor Dieter Maise
Arabic voice actor Ali Qasim
Mandarin Chinese voice actor Zhiwei He

How Bowser joined the Tourney

Bowser was introduced in the seminal Super Mario Bros. for NES, with most of his traditional character traits introduced along with it: his storyline role as a comically monstrous villain who always goes out of his way to kidnap the Mushroom Kingdom princess, Peach Toadstool, his gameplay role as a boss enemy for Mario to defeat, his fire-breathing abilities, his immeasurable army of henchmen such as mushroom-headed Goombas and turtle-like Koopa Troopas, and so on. Super Mario Bros. holds the Guinness World Record for best-selling video game, at 40 million copies, essentially guaranteeing worldwide fame for all characters who appeared in the game, Bowser included. He has appeared in some form in almost every Mario game to date, along with more members of his "family", mainly his eight children, Bowser Jr. and the seven "Koopalings".

Character Select Screen Animation

When highlighted

Hides in his Koopa shell.

After the announcer calls his name

Bowser spins in his shell then appears before the zoomed camera with "Top this, turkey-mouth!".

Special Attacks

Fire Breath (Neutral)

Expels a stream of fire from his mouth. It gradually loses strength and range the longer it is used, but it will slowly regain its strength when not in use. It can be angled up or down, which can potentially gimp recovering opponents, although the flames at the very end of the stream do not cause flinching. It deals notoriously high damage; at close ranges it can potentially deal over 30% in a matter of seconds.

Flying Slam (Side)

Grabs an opponent and then jumps with them into the air and backflips before belly-to-belly suplexing them onto the ground, causing an aesthetic explosion. Bowser spins around dramatically during the descent. It has a quick frame 6 startup and does strong vertical knockback that can KO at 130%, making it a deadly mixup tool in the air. However, it is very susceptible to DI giving it somewhat mediocre KO power if used too far from the edge of the stage. The move also has a massive 46 frames of endlag on whiff, making it very punishable. The suplex can hit other opponents on the descent for similarly powerful knockback. It can be used to dive off-stage with the opponent for a potential sacrificial KO, although this becomes more difficult to do if Bowser has a higher percent, and it is possible to recover if the opponent has a good vertical recovery. The ascent grants intangibility (frames 1-23), and can launch opponents significantly far when falling, although the explosion has no hitbox. The move deals more damage based on fall distance, following the formula 18×(1+0.003d) where d = landing height - grab height, maxing out at 100 units (18×1.3)—roughly the distance from Temple's highest platform to the ground below it.

Whirling Fortress (Up)

Withdraws into his shell and spins around rapidly. It starts up on frame 6 and is capable of moving forward or backward while doing so, which makes it an extremely effective out of shield option, launching opponents vertically and easily putting them into disadvantage. In the air, it propels Bowser diagonally upwards, travelling below average distance vertically and above average distance horizontally. The move can cover a greater distance via button mashing near the end of the move.

Bowser Bomb (Down)

A Ground Pound. It deals immense vertical knockback to anyone hit and can KO under 100%, making it a situational, yet potent kill move. On the ground, Bowser performs a weak headbutt that drags opponents into the main attack, which is impossible to avoid if hit by it. If performed in the air, Bowser performs the Ground Pound after a brief pause instead of leaping first. Emits a shockwave upon landing and will break full shields if all of its grounded hitboxes connect. It will almost certainly cause a self-destruct if used off-stage due to its ending lag, though it can grab ledges if Bowser is near one. The startup can meteor smash, although it is rather weak in knockback despite its high damage. It resembles the attack he uses during his boss fight in Super Mario Bros. 3

Insane Fire Breath (Hyper Smash)

Bowser jumps high and release a very large storm of fire from his mouth.

Giga Bowser Punch (Final Smash)

Bowser transforms into Giga Bowser and teleports into the background, where he becomes impervious to attacks. Red crosshairs will appear on screen to indicate where Giga Bowser will aim his punch, which can be moved around with the control stick; the crosshairs also contains a depleting green gauge around their circumference to indicate how much time is left until the attack will activate automatically, though the attack can be activated manually before the gauge fully depletes. If the opponent's damage percent is 60% or greater before they are punched, they are instantaneously screen K.O.d.

Victory Animations

  1. Rears his head back and sways it forward, then stomps and spreads his arms while roaring, ending in a celebratory pose.
  2. Runs into the scene and slashes down with his claws twice before saying "Kinda high in cholesterol...".
  3. Breathes fire around himself, then assumes a celebratory pose similar to his render from SSB4.
    • Breathes fire around himself, then assumes a celebratory pose similar to his render from SSB4 saying "MARIO!". (Mario victories only)

On-Screen Appearance

Emerges from a wall of flames hunched over, before standing upright, then says "I haven't done anything really rotten in a long time.". Very similar to his battle entrance animation in Super Mario 64, without the wall of flames.


  • Bowser was initially going to fully speak only in the cutscenes, but later it was confirmed that Bowser would speak during actual gameplay as well; thus making Super Smash Bros. Tourney his second full fledged speaking appearance, following Super Mario Sunshine. He shares this trait with his son. He along with Toad, Toadette, Peach, Daisy, Baby Peach, Baby Daisy, and the aforementioned Bowser Jr. are the only Mario characters who are capable of original quotes AND are voiced by whoever voiced them in the Mario series video games. Anna Williams was the cause of his very first original quote.
    • Despite having a speaking role, his Star KO scream remains unchanged from Brawl.
  • Bowser shares all of his voice actors with his skeletal counterpart.
  • Bowser shares his Japanese voice actor with Thanos and Clayface.
  • Bowser is the first King to be confirmed to appear in Super Smash Bros. Tourney.
  • In Super Smash Bros. 4, Bowser's fighting stance was upright, whereas Giga Bowser's fighting stance is his feral stance from Brawl. This is reversed in Super Smash Bros. Tourney and the sequel, where Bowser goes back to his feral stance from Brawl and Giga Bowser has Bowser's upright fighting stance in Super Smash Bros. 4.
  • When Bowser is present in any of the gameplay of SSBT or SSBT2, his voice from various Mario series games, namely Mario Party 8Mario Golf: Toadstool Tour, and Mario Super Sluggers, can be heard in the background. This makes Bowser one of the only veterans with the power to harm the game's music.
  • Bowser's quotes in Tourney are a mix of those from the Super Mario Bros. Super Show, The Adventures of Super Mario Bros. 3, the Super Mario World American cartoon, and some original quotes. He shares this trait with Princess Peach.
  • Bowser's select pose strongly resembles his second victory pose.
  • Sakura is Bowser's Super Smash Bros. Tourney rival due to the fact that he captured Ryu via mind-control. His second rival in both games is also Sakura. In Tourney 2, he gains a midgame opponent going by the name of Claudio.