Mr. Game & Watch

How Mr. Game & Watch joined the Tourney
Mr. Game and Watch is a man from Superflat World, a completely flat world, having no third dimension whatsoever. He is also monochrome, and due to the LCD display of the Game & Watch, he can only move in different frames, similar to the numbers on a calculator, or the Game & Watch games themselves.

Chef (Neutral)
Mr. Game & Watch pulls out a frying pan and tosses sausages, which fly erratically through the air. The sausages do low amounts of damage, but they can be used to deter angled attacks. Up to five sausages can be tossed in one use of the move. The pan itself is somewhat more powerful and also does fire damage. If the player taps the special button repeatedly, the speed that Game & Watch tosses the food out will be increased.

Judge (Side)
Mr. Game & Watch will attack with his hammer and hold up a digital display with a random number on it when used.

Fire (Up)
When used, two firefighters holding a fire rug will pop up, allowing Mr. Game & Watch to jump higher. He will damage whatever he hits on the way up, but not on the way down.

Oil Panic (Down)
This is a unique move in that it can be held for as long as the player decides. Any energy-based projectiles (such as PK Flash or a Ray Gun shot) will be absorbed and put into the bucket. Unlike most other chargeable attacks, Oil Panic keeps its "charges" across stocks - i.e., if Mr. Game & Watch is KO'd with two units of oil, he will still have those two units when he respawns.

Octopus (Hyper Smash)
Mr. Game & Watch transforms into a large octopus, the same colour as the Mr. Game & Watch being played, which float-crawls freely (quite slowly) through the stage. Even though the Octopus appears to float, it still requires terrain in order to move, which results in a self-destruct if it falls off the stage, although it can jump and double-jump a small bit. The Octopus has unlimited swim time, and isn't affected by the current of moving water in stages such as Jungle Japes. The Octopus is also unaffected by the stage hazard such as Klaptrap (on Jungle Japes) and the Fish (on Summit). Out of its eight legs (one of which can't be seen), four of them can extend to about 7 times their length. Normally, only the body will damage the opponents, but if the tentacles are extended then the tips of the tentacles will damage opponents until they withdraw. The tentacles in the back deal less damage than the ones in the front, which can be a problem since the Octopus can't turn around. Touching the Game & Watch Octopus causes 16% of damage. The Hyper Smash lasts about 17 seconds.

Manhole (Final Smash)
Mr. Game & Watch puts down a black man hole and everyone near him falls in, taking a life from their stock.

Victory Animations

 * 1) Mr. Game & Watch rings his bell.
 * 2) Mr. Game & Watch does a bizarre form of disco dancing.
 * 3) Mr. Game & Watch jumps up and down in the air.

Trivia

 * Mr. Game & Watch is one of the few characters in Super Smash Bros. Tourney and its sequel to have no voice actor.
 * Miharu is Mr. Game & Watch's rival.