Classic-Adventure Mode

Classic-Adventure Mode is one of two single player modes in Super Smash Bros. Tourney. In this mode, the player must traverse a longer sequence of stages found in Classic Mode, but almost all of the stages require more effort; some lack fighting altogether. Like in Classic Mode, the player can choose their character, the number of stocks, and difficulty. While the mode generally follows a fixed route, there are possible divergences depending on what actions the player performs. There are 15 stages in Super Smash Bros. Tourney's Classic-Adventure Mode, as opposed to the 12 stages in Super Smash Bros. Melee's Adventure Mode.

Part 1: Reach the Flagpole
The stage is known as Mushroom Kingdom Adventure, and the goal is simple: reaching the finishing point in 7 minutes. On the player's way through the stage, they will encounter Goombas, Koopa Troopas, and Koopa Paratroopas. They can attack or use items to fight them off, optionally using defeated Koopas' shells against others. Halfway through the stage, the player will encounter some platforms that rise up to the next part. The player will come to a platform with a Super Mushroom symbol on it. They will have to fight a team made up of 5 Yoshis and 5 Shy Guys in a locked battle. In order to progress, the player must defeat all of the Yoshis and Shy Guys. The Yoshis and Shy Guys are lighter than usual on most difficulties, so the player should be able to fight the Yoshis and Shy Guys off quickly, depending on what difficulty they are using. After the player beats the Yoshis and Shy Guys, they will encounter a few more Goombas and Koopas. Finally, the player will see the finishing point flagpole with Toad running back and forth. Simply passing the flag completes the stage. Trophies and stickers are collectible in this stage.

Part 2: Team Mario, Luigi, and Peach Battle
This is the second part of the stage. The player must battle Mario, Luigi, and Peach on Princess Peach's Castle. The battle is like any regular battle, but at higher difficulties they will abuse the central tower to combo the player. Peach and Mario have a habit to run to the opposite side of the castle when Banzai Bill approaches the castle. They will not attack the player until Banzai Bill explodes, unless the player comes near. Defeating both of them will allow the player to move on to the next match.

Part 1: Tiny Donkey Kong and Diddy Kong Team Battle
The player must defeat a tiny Donkey Kong and a tiny Diddy Kong in Kongo Jungle. Tiny characters are light and are easier to KO on low percentages, but their small size means they can be hard to hit. At normal or higher difficulties, these tiny Donkey Kongs are harder to KO. The best way to KO them is to throw them upwards on lower difficulties. On higher difficulties, the best way to KO them is to use an attack that can meteor smash or spike. Also, the tiny Donkey Kong and the tiny Diddy Kong can easily self destruct on higher difficulties by having the player use a forward smash near the ledge when the tiny Donkey Kongs are in the air, trying to jump back from the rock to the raft. The tiny Donkey Kongs will then air dodge and fall helpless until they are KO'd by the bottom blast line.

Part 2: Giant King K. Rool Battle
Part two pits the player against a giant King K. Rool on Jungle Japes. Giant characters weigh more and are harder to KO, but they are bigger targets. Giant Donkey Kong is not the brightest computer player either, and may trap himself beneath the stage for an easy self destruct. Sometimes, DK gets KO'd when he hangs where the Klaptraps jump at. Beating this match will let the player proceed to the next stage.

Part 1: Find the Triforce
This part is similar to Part 1 of the Mushroom Kingdom stage in that the player must reach a finishing point within 7 minutes. The difference is that the Underground Maze is a non-linear stage, and the target - the Triforce - can be in any one of six rooms, chosen at random. The other five rooms contain a Master Sword, and landing in a room with one will initiate a locked battle with Ganondorf. The player, however, can jump over the swords to avoid dueling Ganondorf; defeating all five Ganondorfs, however, gives the player a sizable 30000 points as part of the "Ganondorf Master" bonus. The Underground Maze is infested with ReDeads, Octoroks, and Like Likes. These enemies can cause heavy damage, especially the ReDeads, which a Ganondorf in the next room can then exploit for a KO. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the Brinstar stage. The player can collect trophies and stickers on the way.

Part 2: Team Zelda and Sheik Battle
In part two the player battles against Zelda and Sheik in the Temple stage. Winning allows the player to progress to the next stage.

Part 1: Team Samus, Noxus, and Sylux Battle
The player battles Samus, Noxus, and Sylux on the Brinstar stage. This is a basic fight with no gimmicks.

Part 2: Escape Zebes
The goal of part 2 is to reach the finish point in one minute. The player must jump up a series of platforms to get to the top of the Brinstar Escape Shaft. The stage is complete when the player reaches the top or runs out of time. Failing to reach the top in time will cost the player one stock but still progress them to stage 5 should they have stock remaining.

Part 1: Single Kirby Battle
When the player first arrives at this level they will be pitted against a single Kirby in a standard one-on-one match, taking place on Green Greens.

Part 2: Kirby Team Battle
The player battles against various Kirbies who each possess different character abilities. The battle once again takes place on Green Greens and the player has 4 minutes to complete it. The Kirbies' different abilities are chosen at random, but no two will possess the same ability in the same match, and only the abilities of currently-unlocked characters are chosen. On easier difficulties, the Kirbies are lighter and are extremely easy to knock out. On harder difficulties, the Kirbies are heavier and more aggressive, and harder to knock out.

Part 3: Giant Kirby Battle
After the player defeats the first Kirby and the Kirby team, they will be challenged to a fight against a giant Kirby. Defeating the Giant Kirby will proceed the player onwards to the next stage.

Part 1: Fox Battle
The player will have 4 minutes to defeat Fox on Corneria. Fox acts very defensively in this fight; the higher the difficulty, the more likely he is to simply run to the other end of the stage and only attack if approached. Defeating Fox will allow the player to progress to the second part of the stage.

Part 2: Falco Battle
The player will now battle Falco. Falco is far more aggressive than Fox, attacking the player rather than running away. A significant number of Arwings will be flying around the stage and firing their lasers, which can damage both the player and Falco. Beating Falco will be the same as last time, although he is slightly lighter. Defeating Falco will allow the player to progress to the third part of the stage.

Part 3: Leon Battle
Next, the player will battle Leon. Leon is far more aggressive than Falco, attacking the player rather than running away. A significant number of Arwings and Wolfens will be flying around the stage and firing their lasers, which can damage both the player and Leon. Beating Leon will be the same as last time, although he is slightly heavier. Defeating Leon will allow the player to progress to the fourth part of the stage.

Part 4: Wolf Battle
Finally, the player battles Wolf. Wolf is the most aggressive of all of the opponents in Corneria, as he is always attacking the player. A large number of Arwings and Wolfens will be flying around the stage and firing their lasers, which can damage both the player and Wolf. Beating Wolf will be the same as last time. Defeating Wolf completes the stage.

Part 1: Pokémon Battle
The player will battle a team of twelve Pokémon. The twelve Pokémon consist of four Pikachu, four Jigglypuff, four Mamoswine, three Blaziken, and one Regigigas. The only items that appear on the stage are Poké Balls, with more appearing on lower difficulties.

Part 1: Reach the Finish Line
The goal for part 1 is to reach the finish line in 5 minutes. While the player progresses towards the finish line, F-Zero race cars will speed through the track that the player is running on. A giant "WARNING" on the screen indicates that race cars are approaching. If a car hits the player, then they will take 45% damage. The character will likely survive being hit once, but any subsequent impacts will usually lead to a KO. The player can jump on pink platforms that are situated throughout the stage to avoid being hit by the cars, and certain locations are safe for some characters to crouch. The player must reach the finish line in time to progress to part 2 of this stage. There are also trophies and stickers scattered throughout that may be collected. Yoshi's Egg Roll, along with Jigglypuff's Rollout, can be used to cover long distances in this level.

Part 2: Team Captain Falcon, Samurai Goroh, and Deathborn Battle
The player will have 6 minutes to defeat Captain Falcon, Samurai Goroh, and Deathborn on Port Town Aero Drive. This battle is no different from the individual character battles that the player fought earlier. Defeating these F-Zero pilots will allow the player to progress to stage 9.

Part 1: Team Ness and Lucas Battle
The player's goal is to defeat two Nesses and Lucas in 4 minutes. The only item that will appear on the stage is Mr. Saturn, and in copious amounts. The Nesses and the Lucas will grab the Mr. Saturns and lug them at the player. The Nesses rarely attack the player's character on lower difficulties. Instead, they travel around the stage to collect Mr. Saturns and throw them at the player. They will still attack the player comes near. On higher difficulties, the Nesses will attack the players until Mr. Saturn appears. Defeating the two Nesses and the Lucas will allow the player to progress to the next stage.

Part 1: Team Jin, Kazuya, and Heihachi Battle
The player battles against Jin, Kazuya, and Heihachi in the Kyoto Castle stage. Winning allows the player to progress to the stage 11.

Part 1: Team Astaroth Battle
The player battles against two Astaroths in the Unknown Forest stage. Winning allows the player to move on to the next stage.

Part 1: Team Autobot Battle
The player battles against Optimus Prime and Bumblebee in the Autobase stage. Winning allows the player to move on to the second part of the stage.

Part 1: Team Decepticon Battle
The player battles against Megatron and Starscream in the Autobase stage. Upon victory, the player completes the stage.

Part 1: Team Avengers Battle
The player battles against Captain America, Thor, and Iron Man in the Daily Bugle stage. Upon victory, the player completes the stage.

Part 1: Fighting Alloy Team Battle
In the first part of this stage, the player must defeat fifteen large Fighting Alloys in reduced gravity. Other than the lower gravity and the Alloys being big (but still lightweight as usual), the fight is rather basic.

Part 2: Metal Bros. Battle
In the second part, the player must battle Metal Mario with Metal Luigi appearing alongside Metal Mario. Defeating both causes the player to proceed to the Final Stage.

Part 1: Azazel Battle
In the first part of this stage, the player must battle Azazel. He is very tough, like in Tekken 6. Defeating him will cause the real final battle to start.

Part 2: Galactus Battle
After Azazel is defeated, Galactus will appear and say "You are not un-like an ant fighting the sun.". The player must then defeat him as a part the final battle. He is fought just like Master Hand in the Classic Mode of the game. He has 300 HP. His first set of moves consists of the following: After Galactus has lost 150 HP, he will have the following moves in addition the moves listed above: After defeating Galactus, Galactus says "How dare you! I now must squash you like the BUG that you are!" and falls off the stage's crater and fleeing in defeat, thus completing the Classic-Adventure Mode.
 * Backhand Swat: Galactus sweeps the ground in front of him. Can be blocked, or avoided by being far from him.
 * Left Hand Smash: Galactus punches the ground close to him. Can be blocked, or avoided by being far from him.
 * Right Hand Smash: Galactus punches the ground far from him. Can be blocked, or avoided by being close to him.
 * Haymaker Punch: Galactus pulls back and swings his fist across the stage. Can be blocked or jumped over.
 * Throw: Galactus swings both his hands inwards to grab you. This move is unblockable. You can avoid it by hi-jumping. If you are grabbed, you can mash the buttons real fast to get out of his grab before he slams you to the ground.
 * Snap Back Flick: Galactus will use his finger to flick you far back.
 * Hyper Smash: Rarely performed, Galactus will charge a little bit of energy, and then do a ground pound, similar to the stronger version.
 * He will move forward to give you less room space to fight. You can do a ton of damage when he walks forward. While he does no damage in this phase, keep in mind that he will give you less room to walk if too many spaces have been walked.
 * Finger laser: A simple laser that goes around the screen. This is probably the only new move in his moveset that does not cause 200% damage.
 * Eye laser: Laser shoots in a small downwards, hiting the farthest part of the screen, tilting at an upwards angle. This can be dodged by getting up close.
 * Hyper Laser: You must perform your highest jump for this whenever possible. You will still receive a lot of damage when blocking, even with Advancing Guard.
 * Full-Screen Hyper Laser: Sadly, you have no choice but to turn your sheild on for this as this move fills the entire screen and can cause 245% damage if your sheild is off.
 * Final Smash: Though this move is rarely performed, this move is unavoidable and will cause 400% damage to your character if it connects. In order to prevent this move from succeeding, you must inflict as much damage and hits to Galactus as possible to stun him out of it.

Unlockables

 * Clear Classic-Adventure Mode on Easy to get the Galactus trophy.
 * Clear Classic-Adventure Mode on Normal to get the More Than Meets the Eye Restate CD.
 * Clear Classic-Adventure Mode on Hard to get the Shin Kamiya trophy.
 * Clear Classic-Adventure Mode on Very Hard to get the Silver Surfer trophy.
 * Clear Classic-Adventure Mode on Extremely Hard to get the Silver Smash Ball trophy.
 * Clear Classic-Adventure Mode with Wario and Waluigi will challenge you to a brawl. Defeat him on the Rainbow Road stage and he's yours.
 * Clear Classic-Adventure Mode with no difficulty restrictions to unlock Azazel as a playable character without having to fight him.
 * Clear Classic-Adventure Mode with 10 different playable characters and Blanka will challenge you to a brawl. Defeat him on the Pitch-Black Jungle stage and he's yours.
 * Clear Classic-Adventure Mode with either Wang or Jinpachi and Gen will challenge you to a brawl. Defeat him on the Avatar Realm stage and he's yours.
 * Clear Classic-Adventure Mode with P. Jack and Guile will challenge you to a brawl. Defeat him on the Run-Down Back Alley stage and he's yours.