Diddy Kong

How Diddy Kong joined the Tourney
Diddy Kong is a spider monkey who is Donkey Kong's nephew and is the main character in Donkey Kong Country 2: Diddy's Kong Quest and Diddy Kong Racing. He has a girlfriend named Dixie Kong.

In Donkey Kong Country, Donkey Kong hires Diddy to guard his banana horde from people who might want to steal it. Overhearing this, King K. Rool   sends an attack on Diddy, who is tossed in a barrel and thrown into the bushes. Donkey Kong soon finds and frees him, and the two set out on an adventure to get the bananas back. In the game, Diddy Kong was used either for two player mode, or as a sort of level continue. As long as either Donkey Kong or Diddy Kong were alive, a life was not lost. The missing teammate could then be retrieved by breaking open a barrel with the letters DK on it, similar to the one Diddy was initially trapped in.

Character Select Screen Animation
Diddy claps his hands, then runs up to the camera with some monkey sounds.

Peanut Pop-Gun (Neutral)
Diddy shoots a peanut. Damage depends on either speed or charge level (unknown).

Monkey Flip (Side)
A sideways hop, which grabs opponents and can be kicked out of. Can be used to gain some extra recovery distance. If Diddy jumps off the opponent in the air, they will be meteor smashed weakly. If the special move button is pressed after the flip, Diddy will kick, being a great combo move that can lead into a fair if a midair jump is available. However, if the kick is used, Rocketbarrel Boost cannot be used until landing. An impractical sacrificial KO is possible with this move by using it in the air and falling to the lower blast line with the opponent.

Rocketbarrel Booster (Up)
Diddy charges up his barrels and launches himself upwards. Can be angled with the Analog Stick (but not if the move is uncharged). Diddy's primary recovery move, but leaves him vulnerable during the charging and can also self-stage spike on stages such as Final Destination. If Diddy is attacked out of the move, the barrels will fly around and can damage opponents (they also cannot be blocked). Ramming into opponents with the move sends them on a semi-spike trajectory.

Banana Peel (Down)
Diddy pops a peel into the air.

Rocketbarrel Barrage (Hyper Smash)
When activated, Diddy will be able to fly around with his Rocketbarrel Pack and fire extremely powerful shots from his Peanut Popguns. Each peanut does about 28% damage, while making contact with the Rocketbarrel itself causes 18% damage and has more knockback than the peanuts. While using the Hyper Smash, Diddy only shoots downwards and falls very slowly. Moving around causes Diddy to angle himself, allowing different shooting angles depending on his flight path; however this usually amounts to Diddy moving and shooting in opposite directions. Therefore, it is difficult to keep an opponent in Diddy's attack range for very long.

Guitar Gazump (Final Smash)
This works in a similar manner to Barbara's Assist Trophy attack in Brawl.

Victory Animations

 * 1) Diddy shoots the air with his Peanut Popguns.
 * 2) Diddy spins with his Rocket Barrels then faces the screen, dancing with hands on his head and chin.
 * 3) Diddy does a small dance, then holds still in a breakdance-like pose, clapping his feet together.

On-Screen Appearance
Diddy breaks out of a DK Barrel and claps his hands with some monkey sounds.

Trivia

 * Diddy Kong's On-Screen Appearance SFX was previously featured in Tekken: Blood Vengeance when a wooden wall broke open and Kazuya appeared afterwards.
 * The rival of Diddy Kong is Zafina.